Game's UX

What is Games's UX?


I write about ๐ŸŽฎ Game's UX (previous profile)- UX reviews with redesigns of UI elements (and other stories about games and UX), published by the videogame magazine SUPERJUMP (previous blog).
UX publications and newsletters like UX Planet, Prototypr.io and Sidebar.io have also published or shared my articles.

I've written Game's UX Analysis and I'm currently writing a series about UX in Games and the 10 UX Heuristics.

Redesigns of game's UI for SUPERJUMP articles

Redesigns of game's UI for SUPERJUMP articles

Game analysis

A UX Analysis of Real Estate Royale, Yakuza 0โ€™s Game Within A Game

The first of a two-part series exploring UX approach, issues, and recommendations

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A UX Analysis of Xbox Passkey

Making account access easier for the user

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A UX Analysis of Cabaret Club Czar, Yakuza 0โ€™s Game Within A Game

The second and final part of a two-part series exploring UX approach, issues, and recommendations

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A UX Analysis of Cyberpunk 2077's HUD

Finding a balance between visual flair and effective communication

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Doom Slayer UX

Analysing the onboarding experience for new players in Doom Eternal

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Analysing UX in The Last of Us Part II

Exploring (and hopefully improving) the experience around melee weapons and upgrades

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Redesigns of game's UI for SUPERJUMP articles

Redesigns of game's UI for SUPERJUMP articles

Game's UX and 10 Heuristics

Mass Effect: How to Indoctrinate Users with UX Consistency

How the Mass Effect trilogy makes use of the fourth UX heuristic: consistency and standards

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Applying Usability Heuristics to The Witcher 3: Wild Hunt

A UX case study focused on the visibility of status

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Applying Usability Heuristics to Her Story

Exploring the alignment between in-game systems and the real world

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The Enjoyable Illusion of User Control and Freedom

Exploring Nielsenโ€™s Heuristic with a game that allows you to rewrite the rules

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Applying Usability Heuristics to Undertale

Exploring what Undertale can teach us about minimizing the user's memory load through the lens of the 10 usability heuristics

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Applying Usability Heuristics to Animal Crossing: New Horizons

Exploring how New Horizons prevents errors through the lens of the 10 usability heuristics

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